stellaris tribute vs vassal. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. stellaris tribute vs vassal

 
 A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenghtstellaris tribute vs vassal  All it takes is a garrison to

Every. This would allow feudal societies to expand naturally. Correction: Only voluntary protectorates give you influence. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). My empire is warmonger, it seems unfitting to "negotiate" with the target, is there a way to subjugate them in war? Before you used to be able to "demand vassalization" or "demand tribute" and then go to war if they refused but I don't see those options anymore. Use the federation to become stronger than the other members and make them vassals peacefully with restricted voting, then take control of the galactic. It's also only formable by Rogue Servitors and Authoritarian empires. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The higher you push the difficulty settings, the worse vassals get. war, peace, etc. -100 for vassaling and -100 for something like war at itself. Next to the “Demand Vassalization” button will either be a green tick or a red cross. Question about vassal criminal syndicate. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. The way it works is first, you need ability off the unity tree, which. However if a vassal is declared war on, this would bring the rest of the empire into that war. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. After that go in, capture claimed systems and release them as a vassal. However, vassals do drain your influence and cost even more to integrate. 806 14. All of which have a huge impact on how you play the game from the very beginning. Austensibly this could be enough to buffer for the ”tribute canceled” penalty, putting them in reach for accepting client status in short order. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Just from a narrative point of view, you're supposedly helping your subjects against their rebels, and for you to "help" your subjects against their rebellion by taking all of the rebel lands for yourself (somehow magically getting free claims on these systems in. This thread is archivedPurging is where its at. Vassal produces 50 engineering, 15% would be 7 (think they round down 7. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. The more you have, the faster you can keep up on tech. Depending on your tradition choices, you may want one over the other I suppose. It can even get to the point where taking all of their planets and annihilati Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. Putting, say, the alloy tithe building on a hive capital will not only give you a substantial alloy boost on top of your tribute, but also weaken the vassal. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. Only offer basic resource subsidies when you’re getting such tribute from your vassals that it doesn’t affect your own specialist economy. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. 3. a holder of land by feudal tenure on conditions of homage and allegiance. Things were nice, but they noticed we would eventually surpass them and started integration. The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy. A vassal country is a country, a client state, that is subject to the rule of a foreign country. Click that, send, wait till they deny your offer and then you get the belli. 8boy09. EU4 has vassals that contribute to force limit. they're very flexible, but require some time to set up. Similarly, in Stellaris, if your three vassals could easily defeat you in a war, you should. It's also a lower war score cost. 0) of the game. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. Stellaris. Content is available under Attribution-ShareAlike 3. willldebeast • 4 yr. When you start it, you will be shown the amount of influence required to integrate. Stellaris, Paradox ’s science fiction grand strategy game, is big. This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. Feb 21, 2014 2. 98 vs 1. Afaik there's really no way to speed this up. basically they give you a percentage of their minerals and energy credits (25%?), they can still colonise and build frontier outposts, go to war and others can. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. The first method involves going to war with a target empire. The use of vassal states continued. There are two main ways, one of which relies on luck. But honestly there's very little reason to continue this game. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. I’m playing a progenitor hive and I wanted to create a vassal from one planet but I can only manage to make a whole sector a vassal. The rights and obligations. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. I currently share a trade league with 6 other empires, and all of them have to vote with me. How to make vassals/tributary. This will make food-intensive economies like cloning vats supportable via tribute. 15 has a 33-17 % difference in production. -100 for vassaling and -100 for something like war at itself. In general, halving the empire size per researcher doubles the limit on how quickly you can research. The broken part is that you can get any contract, even one with a 75% tax on everything. Surprise, vassals are not slaves, study a little what a vassal is. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. 828. 6 comments. Other than that, as a vassal or tributary you can't freely stop being a vassal. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. Last I checked, there is no means of "upgrading" a Tributary into a Vassal, so you have to defeat, make tributary, sit around and let them continue doing exactly what they've been doing all along except it makes you a little richer, then attack them again in the hopes that they. And my vassal is getting the systems as he has claims! My. Only existing. And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. . The "Vassalize" War Goal and You: A Lesson learned the strange way. Ability to tax vassals 5% of their energy at the cost of a negative modifier, any more would bring them too close to subsidiaries. Deactivate them and make a try (if that doesn't break your game of course). Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. Oscot King of Space Portugal. It also adds a new Policy, available once you finish the Domination tradition tree, that let you tax your subjects' trade. The thing is in my game me and my 3 vassals far outwieghed the might of the country i entered into a tribute agreement. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Precisely why it's broken. The only way to do this is to cheese it. The +15% resources is a further bonus to your political power at level 5, and in the meantime it means you can get slightly more from vassals in taxes. These are broken into Basic, Advanced, or Strategic resource groups, and Research. • 7 yr. Jan 2, 2023. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. Abiliti to switch vassals type tribute-vassal and other way around. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. So a criminal syndicate is doing its job and has a couple of branches open on my planets. Alneowyld. This article has been verified for the current version (2. SnooStories8859. Edit the contract as you see fit, and it will have either a red cross or a green tick. . So when they're independent they don't just starve and die. It gives boosts but also much more political power than vassals. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. 2. A Federation should disband when no Free members are present. Loyalty with Vassals is not realy an issue if you conquer a part of the galaxy, put your own species there and then release the vassal peacefully with your own dominant species. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Hives have great growth potential, but they face the same drag as everyone else. I tried this as a bulwark, but every time I singed a research agreement, once the grace period ended, they canceled it. ago. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. Subscribe to downloadVassals and Tributaries - Exalted Domination [3. I don't know if you managed to find the right mod but I edited my other. You can exclude vassals from federations if they tank federation cohesion, but they also donate enboys so it is ok even with different ethos. They will do the setup for a liberation war for you, and all you have to do is help out. I've tried it several times and despite the Federation having a positive acceptance at the point of release, it always nosedives before. Creating a Vassal Out of A Sector. How, then, can you choose between tributary vs vassal? Keep reading to discover our complete guide. That’s five new Stellaris Origins in total. And because of a distraction by a event i proposed a change that would be refused. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. When the process was done I suddenly had a dozen new planets that were overcrowded, fill with unemployment, sloppily developed, and. 14. So a criminal syndicate is doing its job and has a couple of branches open on my planets. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. . Rord64 Mar 18, 2018 @ 6:06am. 15% basic tribute and 15% advanced gives you roughly -950. Stellaris Wiki Active Wikis. Fast. As is, you atleast have to build a decent empire before gobbling up everyone as a vassal. Vassals contribute significantly less to your empire size than a bunch of colonies. Sheodoq • Synth • 6 yr. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. Conquest is better, but vassals are fun for role playing. . Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. ago. or a larger sector as a Scholarium, but that's a particular kind of vassal at a particular point in the game, which I think doesn't apply to the OP. I'd say it depends on your ethics, and thus options. Nope. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Declare war (vassalize) 5. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. Integrating a vassal means taking all their garbage as well. You will be presented with many options as demands, and “Vassalize” is one of the options. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Monetary tribute is 12. In the default galaxy map mode, subjects have the same color as their overlord. Unhappy sectors will want to become tributaries. Vassals can potentially act as a buffer between you and other empires. Content is available under Attribution-ShareAlike 3. r/Stellaris. Make them vassals in the late game so you can integrate them or purge them. It reminds me of total war three kingdoms. They pay you tribute and that's it. So right now I'm playing a hivemind game, and there is this absolutely pathetic nation which I REALLY want to cede so I can eat em, but the problem is they don't use the same planet type as I do (10% habitability). They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Being able to completely negate the effect with an Ascension Perk renders it toothless, but I don't think doing it on a "per vassal" basis is a good idea to begin with. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely. Nope. All subject types now grant a small degree of influence, which can be put. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. From there, click on the Create Vassals. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. Dozens of reviews and discussions complaining that vassals are not slaves. Oct 14, 2014 2. there's a lot to say about stellaris' war systems. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. The only other unique benefits are the +5-15% resources from jobs for non-President members and the diplomatic weight bonus at level 5. All it takes is a garrison to. Step 1: Make a planet you just conquered a vassal. ; About Stellaris Wiki; Mobile viewWhatever you can get basic resource and industrial tribute to 75% in. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. . Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. Closed borders and vassal. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Federation Type Power Ranking. "In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord. It will cost me 325 influence to change the terms of a vassal to allow integration, a vassal who has a single system. If you successfully win the war against the whole federation and your lord, you should be able to leave the federation and retain your vassal status. Tributaries are much better imo. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state. Afaik there's really no way to speed this up. See screenshots for new tradition effects. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. Planets, consumer goods, relic fragments, etc. After clicking on the button, choose the nation you wish to release. Very much possible, that cheesy Merchant-focused meta build makes use of this to create a trade federation within the first 10 years of the game. PuzzleheadedPool1 • Devouring Swarm • 1 yr. . Esecially with hegemony. You will start in a consumer goods deficit. Mr. Stellaris. min. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Vassal if you plan on integrating him later, otherwise Tributary. 2. . This is my personal ranking of the all the new federations types added to the game based on how strongly they increase the power of an empire (s). With the rework that means you can specialize your vassalsDisregard the Diplomacy tradition at first, instead focus on filling out Supremacy. The issue here (judging from the stream) - we are not able to negotiate with the vassal to change their inner policies. Is there a way to force a neighbour to become your vassal with the new. thelandsman55. An overlord can spam the demands with no timer to exhaust all influence from their vassals. If you intend not to conquer said terrain turn to vassal. Whereas a tributary. 2x probably). Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Find a planet you own that you don't care about in a dead end so they won't block you from expansion. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. That doesn't prevent the new vassal from starting with it on. Honestly, Stellaris is another game than it was at release and I agree the war system still sucks, but the earlier one was just complete shambles. Get them to agree to it themselves, or force them to submit with a war. That you could get away with all 4 holdings be hostile and still have a positive loyalty generation. Key point in diplomacy matter is that your vassals shouldn't be enemies to other members of your federation. •. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. . You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Creating sectors is also entirely free, and doesn't take control away from you, so there's no real reason not to create them, except for the few extra clicks. At this building, I'm pretty certain declaring Imperium would be a net loss. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). So - power blocks and friendly empires banding together in some way we already had before overlord came out. I attack from two sides, but something goes wrong. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. Sorted by: 23. The first strategy entails declaring war on a specific nation. Stellaris vassal vs tribute State subordinate to another state This article needs additional citations for verification. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. e. DeanTheDull • Necrophage • 1 yr. PS4 •. Inward Perfection -> Crisis empires, for example, need the Imposed Inclusion CB to vassalize as under normal circumstances they can only demand tribute, and if refused they can't go to war to force tribute. This mod expands how vassals work. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. If you only demand, your vassal should only accept if he is loyal. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. ago. I recommend you try to go for unlimited expansion, but you could instead also -fire everyone on your planet and possibly even delete your mining stations -your overlord will now happily accept giving you like 45-60% subsidies in at least one category. Vassals are separate empires who fight in your wars for you, while sectors are parts of your empire that build things for you. Also members are said to have more independance than vassals do. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. If it’s a tick, you. 'War score' at the beginning of war says it's -200. bane_howlingmoon Mar 18, 2018 @ 5:42am. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You get 1 influence point for each protectorate you have established. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Jump to latest Follow Reply. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. Research costs are +150% for planets and 209% for pops. Entry agreement acceptance is separate from the continual loyalty. All systems captured, one but one planet is occupied. Stellaris. Unlike, say, Crusader Kings, in Stellaris it is possible to just control everything directly. g. 3. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Once a vassal hits the trust cap in an empire like this, release them. It also has some special subject interactions that can be pretty useful in some cases. For protectorates, you actually gain influence, iirc. Actually Loyalty is a value that's always a negative modifier for vassalization, it only can become positive after the empire is your vassal and you treat it well. And that's it. Being a vassal in CK3 can be weaponized, many a player liege has found out the hard way just how vulnerable they can be to a player vassal with a shiny loyalty hook on them. The benefit to having a vassal is the research agreement. See screenshots for new tradition effects. Even with expansion prohibited, they still keep their existing claims and will take territory in Total War conflicts. To reach tier 2 they need 1200 XP and to reach tier 3 that need 3600 XP. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. They will take the same governing ethics as you, so if you take the necessary preprations you will have a loyal vassal for a long time. 2. 45% basic tribute gives about -500 acceptance. I think both of them combined can make being a overlord way better. The benefits of a tributary vs a standard vassal in 3. ; About Stellaris Wiki; Mobile view So 15% basic tribute gives about -500 acceptance. Stellaris Game Designer. My Unofficial Patch to Stellaris 2. 5 per stationed army). If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Sep 11, 2018. Change policy: oppressive vassalization (optional, if feeling petty) 4. If it’s a tick, you. Acquisitive Hive Mind- Likes to collect things, by war or negotiation. I'm flabbergasted that the expansion shipped with no safeguard for this kind of situation; a situation that can't be that uncommon. Systems cannot be removed from a vassal. Stellaris wars should look a litle at how EU4 handles itThey see Scholarium, and think it means they are good at science . This is separate from the loyalty mechanic. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. It's still one of the reasons I prefer playing Stellaris peacefully and focussing on exploration and colonizing. That is precisely why i asked if anyone was aware of a mod that would change this. Originally posted by Revan Tair: Protectorate is way much better, than vassals. Taking in a significant number of foreign pops can result in unrest due to differing. In Stellaris you can research fusion reactors. Much like Paradox’s own Crusader Kings 3. Tributaries don't fight with you, vassals do. Like Vassal 1 focuses all its invention on making a laser which can heat. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. If you want a megacorp vassal you're going to have to vassalize a megacorp. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. With the rework that means you can specialize your vassals Disregard the Diplomacy tradition at first, instead focus on filling out Supremacy. ”. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Heck if they like you enough they may even be amicable to becoming a tributary. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Its not a bug. 1 This mod expands how vassals work. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. I have a big fleet advantage and it is gives me only +14. There also should be a way to influence a vassal's policies, but that should be a thing outside of vassal creation, using the game's standard diplomacy, allowing you to make various demands like "give me minerals as tribute" or "change this policy" (naturally affecting the vassal's Opinion of you). ) 1; Reactions:The peak of this was the try to change a vassal contract with a self released vassal. There is a walkaround of creating a single system vassal-> free empire and forming federation with them and all. 5. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. yeah, i undersstand the vassal/lord relationship. It might be more useful if the ai wasn't worthless outside of spinning off a vassal sector as a feudal empire to expand on their own and get around the influence bottleneck it might have some very niche uses. I'm still curious about my last question : "When you are in solo, do you prefer vassalize your neighbor as standard vassal who gives you money and research, as specialized overlord vassal type (bulwark, tech or ressources) with a "give and take" relationship, or are you a full benevolent overlord who share ressources to make your. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. No chance or choice for new at all. A vassal cannot colonize new planets. You can do both. There are a few different ways to create vassals in the game. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. A lot of them for for basically kicking your vassal when they're down and exploiting them. There should be a tab that says something like:"Demand tribute" or "Demand subjugation". Bochanks. It kind of depends on what your tech rush goal is. r/Stellaris. Legacy Wikis. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. A vassal is directly controlled by an empire, whereas a subject pays tribute. ago. I hope this is fixed because the potential for these systems is great!I guess what i was asking is, can i accomplish the same (which is to create a space with my ethics) without having to switch my war policy to liberation wars by using Unrestricted Warfare to take them over (in part or in whole) and then releasing them as a vassal (if for whatever reason i didnt want to keep the territory and pops)Strangely, this one vassal was the first to have any form of defensive pact or guarantee of an outside Empire. 1. . If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you want. Atrus, demanding tribute is a pre-requisite to vassalizing. A vassal on the other hand is a subjugate territory which has been allowed to keep their culture and some degree of autonomy. See screenshots for new tradition effects. And also look into Vassals Expanded and Reworked mod, it makes vassals a whole lot better than vanilla, there’s a few kinds of vassal and you can limit what your vassals can do like not expand. They aren’t going to. It's simpler to take all the good stuff when you conquer them and leave the rest for tribute. Vassal Claims. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. Keeping a vassal rather than integrating will only be done if it is worth it - Overlord fixed it with specialist vassals by allowing Prospectoriums and Scholariums to print resources out of loyalty, which is still imo not that satisfying. -Vassals donate fleet cap to you, they follow you into any war. First is picking diplo tradition and either having the domination tradition or going for another type of federation with an independent empire. Then you can integrate them quicker. Stellaris Dev Diary #312 - 3. From Dev Diary #247. Release them, then declare a war to make them a tributary. Scholarium: Bonus to research, penalty to fleep can and upkeep.